Right off the bat the first thing that came to my mind was “Pixar”. This isn’t a bad thing, as it’s a great way to show off a child like humor with spontaneous scenes that brings a certain “tickle” to your belly. The introduction to Max: The Curse of Brotherhood is short and sweet. The cartoonish game starts off with a small red-headed child (Max) coming home from school only to find his little brother absconded his toys, taking up space in his room. Those who have siblings may understand, ya just don’t want your punk little brother and/or sister taking your STUFF! It doesn’t take long for Max to wish away his little brother after “giggling” (a parody of Google) how to make his brother disappear. With a purple portal appearing hosting a giant hairy arm nabbing his brother, Max jumps in to rescue his poor baby brother he just wished away.
This 2D side scrolling adventure has a 3D element to it, and the animation is a really nice change from all of the yacking back and forth about resolution and frame rates these days. Simply put, nobody cares about that in this game, and your expectations are more than met when it comes to the graphics. Simple, easy, and good ol’ fashion fun! As you are running a “Nathan Drake” desolate desert wasteland you can see Max’s brother being carried away in the background hanging on by a make shift fishing pole screaming his head off. This pulled a good little chuckle out of me, and I really liked it. Taking pages from Mario, you traverse the rocky terrain to try and catch up with your brother and the (what seems to be) 15 story tall monster lugging your brother away. By the way, this monster? Yea, he has the ugliest and most hilarious face I have seen in a good while.
If you can make a 2-D world big, these guys did it right. From Desolate deserts to a lush green gigantic tree/rain forest in the
middle of it, the imagination really seems to deliver here. Just going off the first hour of game play, I am really impressed. Games with gold is a new concept for Microsoft but adding Spartan Assault and Max: The Curse of Brotherhood was definitely a step in the right direction and a great way to kick it off. The controls are tight, the puzzles keep you engaged and are not overly repetitive. In addition, new mechanics are revealed to you over a longer span of time rather than throwing it all in at once and starting up the repetition machine. So far I really dig this game, and I am a triple A title gamer, so if I’m impressed by it, most anybody would be; and that says a lot for this game! Try it out and let me know what you guys think in the comments!
[taq_review] See you in the game!